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Metal slug rebel army metal slug 1
Metal slug rebel army metal slug 1













metal slug rebel army metal slug 1

Missiles are now far more aerodynamic: Lowered the protection on missiles by a fair amount Tank structural supports have been removed to give crewman more room to stretch and make tea, lowering cramp percentages by up to 34%!: Tank HP nerfed across the board Bazooka troops have received advanced training to fire their rockets outside of direct battle (also justifying a pay rise): Added siege bonus to bazooka troops LV-1 pilots will feel embarrassed about the loss of their valuable battle armor and wander off post-battle: LV-1's secondshape is now temporary (disappear post battle) Allied rebel units now X% less expendable (Still very expendable): Raised rebels terrain-troops rp to 7 The guys carrying massive bloody shield now aren't quite as good at swinging a sword while holding it: Nerfed shield troopers attack a small amount Fanatically loyal troops will no longer demand twice the pay of other human units: Cut gold costs quite a bit, lowered rp costs a bit, raised resource costs across most of the rebels basic units

metal slug rebel army metal slug 1 metal slug rebel army metal slug 1

not complete or very playable, hopefully I can work on them soon Back and did a bit of re-balancing for the Rebel Army making them a bit better.















Metal slug rebel army metal slug 1